Overall, just proceed cautiously. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle. No part of this site or its content may be reproduced without the permission of the copyright holder. Gutsy. I will write on the potential endings very soon. Walk in the Park: Quest 2 Store it and then head back to the pyramid point of this memory, recollecting the Code Blocks you used to build the bridge. To defuse the tense situation on the island, DiMA requires his oldest memories, stored at The Nucleus.Problem is, the Children are on a war path and this will require subtlety. 98An SOS to some old friends (former members, come chat). Head over to the left, time to build another pillar. This one will definitely explode when defeated, so back off once you've secured your victory. Automatron Super Cheats is an unofficial resource with submissions provided by members of the public. Enter The Nucleus's command center from the door inside the submarine pan, at the far end at the top. She will reveal her suspicions about DiMA and give a quest to investigate DiMa's memories, which are stored inside the Nucleus Command Center. You'll find the quest to locate the Marine Armor there. Interact with it to open a saferoom. Ware's Brew Quest New The rules are fairly simple: Destroy the firewalls using the green ray (aligned using the usable cubes with crystals inside, they redirect the laser), built a direct path to the orange column for your indexers (the little green worms, they are your best buddies), and defend them from sentry counter-measures using turrets. Check Miscellaneous QuestsYou can listen to the holotapes again from your Pip-boy if you accidentally missed one. Character Travel to The Nucleus. Head back to the starting point having broken this Firewall. rachelbaisch. I need to investigate these, as well as access his remaining memories to see what else he's hiding. Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete. Place a Decoder Relay on top of it facing to the right, toward the starting area. https://www.usgamer.net/articles/fallout-4-best-left-forgotten-dimas-memory-5 Gage's Likes/Dislikes Side quests give you more 'pull' with each of the factions. Climb up the stairs in front and go up 4 sets of stairs. The fourth will unlock additional dialogue with Nick, and the fifth unlocks the locations for the, If a player character-placed turret shoots a firewall weak point, the firewall will dissolve. Take this staircase in the Children of Atom base to reach the old command center, guarded by robotic sentries. We’re not sure what you plan to do with the Children of Atom as the story progresses, but be sure to stop at the Nucleus to grab the Recon Marine Armor and Atom’s Judgement once you’re done with DiMA’s Memory #5. No discussions open for Fallout 4: Far Harbor at the moment. Gutsy and another couple of turrets. Go underneath the Decoder beam and head to the edge of the platform you are on. Red Dead Online: Legendary Onyx Wolf Location. There's an Ushanka hat (+1 INT) in a footlocker in the 2nd room. Now, head to the right from where you entered this small area.